Sunday, 7 February 2016

Progression Booklet

Progression Booklet



Progression Routes
 Name: Mohammed Janjua
Unit 11 Personal And Professional Development
To complete this unit you will need to do finish the following tasks:
1. Progress folder document “Progression routes”
2. Evidence of applications (ucas statement, cover letter, cv)
3. Skills audit
4. “Preparing for interview”
5. Critical language glossary
6. Mock interview record/reflection
7. “Preparing a portfolio”
8. Portfolio of work for interview
    
Two year career plan (Short term goals)
Task 1
 Answer these questions fully and honestly
What are you doing now? Current college and work situation.
Date
College course
Work
28/12/2015
Ual Ext level 3 games design
Part time at subways










What are your hobbies?
Hobbies
Level of skill e.g black belt
Music
Grade 1 & 2
Football

Drawing

Listen to music






Write down your current likes + Write down your current dislikes
Likes
Dislikes
Guitar driven music
Rainy/Windy Weather
Camping
Conflict
Video Games
Politics
Music
Alarm Clocks
Movies
Global Warming
Bruce Lee

Visionary People



Task 2
Career wise what do you need? E.g salary, work hours, location.
Again be realistic!
Salary: 19k – 25k a year
Work hours: 9pm – 4am

e.g. most people work 9pm-5am       35+ hours a week but in the creative industry you are sometimes needed to work in very intense short bursts to get projects finished to deadlines

Location: London
I don’t mind travelling away from my home town because I feel that it will make myself more independent.

Task 3
My ideal job is working as a game designer.
I know that being a game designer involves lots of problem-solving skills and communication skill with everyone in the development team.
Research your ideal job, what qualifications do you need? What other skills do you need?

Task 4
 Create a ‘map’ of what you need to do to get there. E.g.
Finish my level 3 games design course with a distinction
Go to university to study games design at BA level
Contact local games design companies for possible work experience
Think about what training you will need, what qualifications are required
How can you stand out from other applicants? This is where your hobbies, work experience come in handy

Career map
Date approx.
Situation
What do I need to do/ research to get to this stage?
Current-
July 2016
Ual Ext level 3 games design
Complete course to high standard
September 2016 –
July 2019
BA Computer Game Design
Completion of 3 years
September 2019 – December 2019
Contact games design for possible work experience opportunity.
2 – 3 weeks experience in different companies
September -2019 - December
Relatable Voluntary work experience. (in-between)
4 weeks
January 2020 –
On-going
Search For A suitable job in the industry.
Couple of Months
January  2020 –
On-going
Gaming Events/Game Jams
Each Term
















Task 5   What are you planning to do?
Research opportunities:  University
If you want to go to university which ones have the course that you are interested in?
Find out what the requirements are?
Where are they located?

To help you to research and compare your possible choices of university ask your tutor for a university comparison table
To research this section you will need to register with UCAS
Research Opportunities:  Apprenticeships
Research possibilities at
If you plan to research this section you will need to register

Research opportunities: Employment
So you want to be a games designer?
Answer the following questions to see if your current skill set matches those required for the job.
Be Honest with yourself
•I am able to work in collaboration with multi-disciplinary teams
Yes
I am able to communicate your vision to artists, programmers, producers, marketing staff, and others involved in the development process
Yes
I am able to accept constructive feedback on your work

I am able to present your ideas both verbally and on paper

I am imaginative and creative
Yes
I have good written and verbal communication skills
Yes
•I have good basic visual design and drawing skills
Yes
I am reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max, NUKE or Maya
Yes
•I have some programming skills at least at ‘scripting’ level

•I have an awareness of the various games platforms and technologies
Yes
•I possess a thorough understanding of game play theory

•I have storytelling and narrative development skills
Yes
I am skilled in information design and user interface design
Yes
I am able to think systematically and strategically
Yes
•I have knowledge of the requirements of the relevant health and safety legislation and procedures
Yes

Do not worry if you have not been able to tick all of the requirements, you have time this year to develop any gaps in your skills.
And for other games related job descriptions

Also check out these website:
   3DWorld - the magazine for SFX, TV production and game development artists 
   BECTU - the UK's media and entertainment trade union, covering broadcasting, film, independent production, theatre and the arts, leisure and digital media
   Develop - the monthly magazine for European developers 
   e-Skills UK - the Sector Skills Council for IT, Telecoms and Contact Centres
   Edge - the UK's self-styled bible for UK gamers
   Eurogamer - European-focused consumer website
   Gamasutra - website founded in 1997 that focuses on all aspects of video game development
   GameDev.net - online community for game developers of all levels
   GamesIndustry.biz - covering breaking news from the game's business
   IGDA - the International Game Developers Association, a global network of collaborative projects and communities comprising individuals from all fields of game development
   IGN - internet media and services provider focused on the video game, entertainment men’s lifestyle markets
   MCV - the weekly trade magazine of the UK games industry, 
   TIGA - the Independent Games Developers Trade Association - non-profit trade association representing the UK's games industry
Ukie - the Association for UK Interactive Entertainment - champions the interests, needs and positive image of the video games and interactive entertainment industry whose companies make up its membership
Skills audit 
Software
Creative
Soft skills
Work Skills
Any other relevant skills from hobbies
Maya
Drawing
Listening
Punctual

Photoshop
Painting
Communicating
Planning

Construct2
Sketching
Decision Making
Research

Z-Brush
Attention to detail
Flexibility
Teamwork

Mud box
Analyse
Time management
Negotiating

Flash
Brainstorming
Problem solving
Leadership

Game Maker
Analysing data
Work under pressure
Visualization













Language glossary
Use this table to note down suitable words for use in the gaming industry that show your prospective employer/ university that you fully understand the industry and how to talk about it
Software language
Game legalities
Industry
language
Abbreviation
Gaming Slang
Interface
Service Mark
Prototype
MMO
Noob


Beta
GG
Auto Aim


Alpha
FTW
Camper


Golden Disk
NPC
Fraps


Frame

Multiplayer




Ninja

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