Glossary
for games designers
Write an explanation of the following frequently used game
design words or phrases.
AAA list games – this is a classification term used for games
that have a high development budget and levels of promotion by an expert
critic.
Abstract – relating to art that does not attempt to represent
external reality but instead tries to accomplish its impact using shapes, hues
and textures.
Adapter – a device that converts attributes of one electrical
device /system to an incompatible device or system.
Agent – a person who acts on behalf of another.
Analog – a person seen as comparable of another
Analysis Paralysis – is an anti-pattern; the state of
thinking a situation so that a decision/action is never taken. Usually this is
in discussed in a form of a forum.
Anticipatory Conflict - felt in anticipation of something
serious.
Asymmetric – 2 sides that don’t match also known as uneven.
Atmosphere – gases surrounding the earth or another planet.
Auction or Bidding Game – A diversion that components players
offering on assets as the principle system
Avatar – an icon or figure representing a certain person in a
computer game or internet.
Bell Curve – a graph of a normal distribution.
Beta (beta-test) – a trail of products in the final stages of
development.
Blind-testing –a scientific test in whether a person/animal
doesn’t know they are being testing or the person testing them. Unknown of what
is being tested.
Camping – players staying in the same spot waiting for an
enemy/player to walk in front of them.
Casual game – games which aren’t taken seriously and are
played calmly and are aimed for a mass audience.
Challenges – competitive test that a person ability or skill.
Character class – a class that aggregates various abilities
and skills.
Chrome – something plated with a chromium alloy.
Cinematic – qualities characteristics of films.
Cooperative Games – gameplay allowing 2 players to work
together as teammates.
Copyright – legal right given to the originator for a fixed
number of years.
Cut Scene – a scene that develops the storyline and normally
to a certain level.
Design Document – highly detailed living document that
communicates an idea to the whole team used in the video games industry.
Dice-fest - A game that uses a whole bunch of dice to
determine game outcomes. 2. A game that has a very random nature because of die
results
Direct Conflict –confrontation to an individual.
Downtime – time that a player spends doing nothing for a
period of time while waiting for the opponent to complete their turn.
Drafting game – it’s a mechanic where players select cards
from a deck of cards to manage their deck.
Education – process of learning a particular subject, fact or
giving systematic instructions.
Euro Game – is any type of table top game that includes
simple rules and short to medium playing time.
Filler game – games that typically are short, mildly, and
stimulating to pass the time.
Fluidity – physical property of a substance that enables it
to flow.
Gaussian Curve – a normal distribution has a bell shaped
density curve described by its mean and standard deviation.
Genre – a category of art music of literature.
Immersion – it’s how the player is extended into the game
world.
Improviser -process
of devising a solution to a requirement by making-do.
Incremental - process of
increasing in number, size, quantity, or extent.
Indirect Conflict – a non-verbal behaviour of communicating
such as arms crossed and body stance.
Kingmaking – is a person/group that has a huge influence
succession without being a viable candidate.
Leader Bashing -
Metagame – a potential next level of interaction for games
that transcends the traditional forms.
Milestone – a release build of software and other material
which is intended to be evaluated by parties external to the studio.
Patent – a licence conferring a right or title for a set
period.
Pharming – fraudulent run-through of directing internet users
to a website that mimics the appearance of an existing website.
Plat former – a genre where the player tries to negotiate jumping
and timing based puzzle game.
Play Balance - Gameplay Balanced
Player Interaction – players can make contact with another
person or object through.
Playtest/Play testing - examine the rules of and play a
prototype game in order to find possible improvements and determine its
viability.
Prototype – an early stage of a game.
Sandbagging – hiding the strength or skill of something.
Sandbox – is a software development used for testing environment.
Self-published - publish ones work independently at his own
expenses.
Service Mark
- a legally registered name used in manner of trademark.
Simulation - A game that puts major emphasis on accurately
depicting historical reality.
Skirmish Games – games that tell a particular story rather
than re-create a (real or fictional) battle.
Social (Networking) Games - a type of online game that is played through social networks, and typically
features multiplayer and asynchronous gameplay mechanics.
Strategic - long-term or overall aims
and interests and the means of achieving them.
Symmetric – a reflection of an object, person, animal with
exactly the same but just flip over.
Techno-fetishism – Someone who is fixated on modern
technology.
Technological Immersion - innovation that foggy spots the
line between the physical world and computerized or mimicked world, accordingly
making a feeling of drenching.
Theme – the subject or topic that refers in that particular
field.
Tile-laying Game - is a table game in which players place
tiles on a board over the span of play.
Trademark – a word/symbol legally registered by use as
representing a company or product.
Turtling -gameplay
strategy that emphasizes heavy defense, with little or no offense.
User Interface - is both the input device through a player
controls a
Virtual
Reality - the computer-generated simulation of a
three-dimensional image or environment that can be interacted with in a
seemingly real or physical way by a person using special electronic equipment
Volatility -
Yomi -
Zero-sum - all wins by one or more players are matched by losses
of the other players.
List of acronyms
AI– Artificial Intelligent
ARG– Alternative Reality Game
CCG– Collectible Card Game
CDG– Card Driven Game
FPS– First Person Shooter
IP–Intellectual Property
LARP– Live Action Role Playing
MDA– Mechanics, Dynamics, Aesthetics
MMO– Massively Multiplayer Online
MUD– Multi User Domain
NPC– Non Player Characters
PBM/PBEM– Play by Mail/ Play by Email
PC– Personal Computer
RPG– Roleplaying Games
TCG– Trading Card Game
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